Generation

generate functionWed, 25 Dec 2024

make me a discord bot that supports this --[[ Remote Admin System for Roblox (Compliant with Community Standards) Designed to be extended with Discord integration by the user. ]] -- Create the admin system local RemoteAdmin = {} -- Configuration RemoteAdmin.AuthorizedUsers = {"YourUsernameHere"} -- Add authorized usernames RemoteAdmin.WebhookURL = "" -- Optional: Insert your Discord webhook URL for logs -- Utility functions local function isAuthorized(player) return table.find(RemoteAdmin.AuthorizedUsers, player.Name) ~= nil end local function sendWebhook(message) if RemoteAdmin.WebhookURL ~= "" then -- Send a webhook message (requires HTTP enabled in the experience) local httpService = game:GetService("HttpService") local data = { content = message } local success, errorMessage = pcall(function() httpService:PostAsync(RemoteAdmin.WebhookURL, httpService:JSONEncode(data)) end) if not success then warn("Failed to send webhook: " .. errorMessage) end end end -- Commands RemoteAdmin.Commands = { ["kick"] = function(player, args) local targetName = args[1] local reason = table.concat(args, " ", 2) local targetPlayer = game.Players:FindFirstChild(targetName) if targetPlayer then targetPlayer:Kick(reason ~= "" and reason or "You have been kicked by an admin.") end end, ["announce"] = function(player, args) local message = table.concat(args, " ") game.ReplicatedStorage:WaitForChild("RemoteAdminEvent"):FireAllClients("announcement", message) end } -- Chat log webhook local function logChat(player, message) sendWebhook(player.Name .. ": " .. message) end -- Admin Command Handling local function onPlayerChatted(player, message) if isAuthorized(player) and message:sub(1, 1) == "/" then local args = message:sub(2):split(" ") local command = table.remove(args, 1):lower() if RemoteAdmin.Commands[command] then RemoteAdmin.Commands[command](player, args) else player:SendNotification({Text = "Unknown command: " .. command, Duration = 3}) end end end -- Player Added local function onPlayerAdded(player) if isAuthorized(player) then player.Chatted:Connect(function(message) onPlayerChatted(player, message) end) sendWebhook(player.Name .. " has joined as an admin.") end player.Chatted:Connect(function(message) logChat(player, message) end) end -- Main game.Players.PlayerAdded:Connect(onPlayerAdded) for _, player in ipairs(game.Players:GetPlayers()) do onPlayerAdded(player) end return RemoteAdmin

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