Generation

generate functionWed, 26 Jul 2023

Inteligencia artificial que detecta enemigos y re apuntan al enemigo y detector automáticamente a la cabeza en videojuegos

public static void Aim (float inputx, float inputy, float inputz) { Vector3 ScreenCenter = new Vector3(Screen.Width / 2, Screen.Height / 2, 0); Vector3 Target = new Vector3(inputx, inputy, inputz); int[] ViewMatrix = { 0xB3F4BE0 }; Matrix4x4 View = Matrix4x4.Idenity(); for (int i = 0; i < 16; i++) View[i] = GetInt32(ViewMatrix[0] + i * 0x4); Vector3 LocalPlayer = new Vector3(GetInt32(0x10A7C00), GetInt32(0x10A7C04), GetInt32(0x10A7C08)); Vector3 EnemyHead = new Vector3(Target.x - LocalPlayer.x, Target.y - LocalPlayer.y, Target.z - LocalPlayer.z); Vector3 EnemyHead = View * EnemyHead; if (En

Questions about programming?Chat with your personal AI assistant