movimiento de un jugador en 3d
void move(float time, float speed){ if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { cameraPos -= cameraSpeed * cameraRight * time; } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { cameraPos += cameraSpeed * cameraRight * time; } if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)) { cameraPos += cameraSpeed * cameraFront * time; } if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) { cameraPos -= cameraSpeed * cameraFront * time; } cameraFront.x = cos(glm::radians(yaw)) * cos(glm::radians(pitch)); cameraFront.y = sin(glm::radians(pitch)); cameraFront.z = sin(glm::radians(yaw)) * cos(glm::rad